Barbarians
Adjustments:
85% Productivity for Druids and Mages
110% Productivity for Builders
120% Productivity for Armourers
+1 Attack / Year
-1 Spell Book
-2 Spells / Year
Special Units:
Wildman : 7 Swords / 2 Shields (cost: 10)
Berserker : 12 Swords / 5 Shields (cost: 20)
Birdmen
Adjustments:
85% Productivity for Druids
90% Productivity for Farmers
110% Productivity for Armourers and Builders
+1 Attack / Year
-2 Spells / Year
Castle in the Clouds building available
Special Units:
Griffin : 2 Swords / 10 Shields (cost: 12)
Dragon Rider : 12 Swords / 4 Shields (cost: 15)
Centaurs
Adjustments:
80% Wages
85% Productivity for Druids and Scientists
90% Productivity for Mages
110% Productivity for Farmers and Armourers
125% Productivity for Builders
+1 Turn / Year
Special Units:
Centaur Warrior : 5 Swords / 3 Shields (cost: 10)
Centaur Knight : 7 Swords / 8 Shields (cost: 16)
Dwarves
Adjustments:
110% Wages
80% Productivity for Mages
85% Productivity for Druids
110% Productivity for Farmers
-1 Spell / Year
All Buildings are free (cost: no stone blocks)
Special Units:
Axeman : 4 Swords / 4 Shields (cost: 10)
Boar Rider : 6 Swords / 9 Shields (cost: 15)
Elves
Adjustments:
110% Wages
90% Productivity for Armourers, Scientists, and Farmers
110% Productivity for Druids and Mages
-1 Attack / Year
+1 Spell Book
+2 Spells / Year
Special Units:
Champion : 7 Swords / 5 Shields (cost: 15)
Wizard : 5 Swords / 8 Shields (cost: 14)
Faeries
Adjustments:
110% Wages
80% Productivity for Armourers
85% Productivity for Farmers
130% Productivity for Druids
-1 Attack / Year
+2 Spell Books
+4 Spells / Year
Automatically start with Fairy Garden and Fairy Fountain
Special Units:
Pixie : 4 Swords / 2 Shields (cost: 6)
Fairy Knight : 10 Swords / 10 Shields (cost: 24)
Ghosts
Adjustments:
90% Productivity for Armourers, Builders, and Scientists
120% Productivity for Druids
150% Productivity for Mages
-1 Attack / Year
+1 Spell Book
+2 Spells / Year
No Life Spells
House of Spirits building available
Special Units:
Apparition : 6 Swords / 3 Shields (cost: 8)
Transparence : 1 Swords / 12 Shields (cost: 12)
Ghouls
Adjustments:
0% Wages
75% Productivity for Scientists
80% Productivity for Armourers and Farmers
85% Productivity for Builders
110% Productivity for Druids
115% Productivity for Mages
+2 Spells / Year
No Nature Spells
-1 Turn / Year
Special Units:
Ghoulish Warrior : 4 Swords / 1 Shields (cost: 6)
Nightstalker : 6 Swords / 10 Shields (cost: 18)
Goblins
Adjustments:
85% Productivity for Druids and Mages
90% Productivity for Builders
110% Productivity for Scientists and Farmers
115% Productivity for Alchemists
-2 Spells / Year
+1 Turn / Year
Special Units:
Goblin Warrior : 3 Swords / 3 Shields (cost: 8)
Goblin Knight : 6 Swords / 4 Shields (cost: 12)
Halflings
Adjustments:
90% Productivity for Mages
110% Productivity for Armourers, Alchemists, and Scientists
120% Productivity for Farmers
-1 Spell / Year
Special Units:
Knight : 5 Swords / 4 Shields (cost: 14)
Hero : 10 Swords / 7 Shields (cost: 22)
Mermaids
Adjustments:
90% Productivity for Druids and Farmers
110% Productivity for Builders and Scientists
120% Productivity for Armourers and Alchemists
-1 Attack / Year
No Death Spells
Water Palace building available
Special Units:
Merman : 3 Swords / 6 Shields (cost: 10)
Siren : 14 Swords / 6 Shields (cost: 22)
Minotaurs
Adjustments:
90% Productivity for Alchemists, Builders, and Scientists
120% Productivity for Armourers
+1 Attack / Year
-3 Spells / Year
Labyrinth building available
Special Units:
Bull Rider : 6 Swords / 10 Shields (cost: 16)
Minotaur Knight : 10 Swords / 6 Shields (cost: 18)
Ogres
Adjustments:
75% Productivity for Druids
90% Productivity for Scientists
110% Productivity for Armourers
115% Productivity for Builders
+1 Attack / Year
-2 Spells / Year
Special Units:
Golem : 6 Swords / 3 Shields (cost: 10)
Hammerhand : 10 Swords / 6 Shields (cost: 18)
Orcs
Adjustments:
90% Productivity for Druids, Alchemists, and Mages
110% Productivity for Farmers
+1 Attack / Year
Special Units:
Orc Warrior : 4 Swords / 3 Shields (cost: 8)
Orc Lord : 8 Swords / 8 Shields (cost: 16)
Puppets
Adjustments:
120% Productivity for Armourers, Druids, and Farmers
-2 Attacks / Year
No Death Spells
Special Units:
Mama Puppet : 1 Swords / 4 Shields (cost: 6)
Papa Puppet : 4 Swords / 1 Shields (cost: 6)
Sprites
Adjustments:
85% Productivity for Armourers and Builders
90% Productivity for Alchemists
120% Productivity for Scientists
130% Productivity for Mages
+1 Spell Book
+3 Spells / Year
Special Units:
Magician : 2 Swords / 6 Shields (cost: 8)
Treeman : 7 Swords / 9 Shields (cost: 18)
Trolls
Adjustments:
85% Wages
95% Productivity for Druids
105% Productivity for Armourers
110% Productivity for Builders and Farmers
-1 Spell / Day
Special Units:
War Troll : 8 Swords / 5 Shields (cost: 15)
Stone Thrower : 5 Swords / 8 Shields (cost: 15)
Wolves
Adjustments:
50% Wages
90% Productivity for Scientists
120% Productivity for Farmers
125% Productivity for Armourers
+3 Attacks / Year
No buildings can be built
Special Units:
Wolf Rider : 4 Swords / 3 Shields (cost: 6)
Pack Leader : 5 Swords / 7 Shields (cost: 10)
Zombies
Adjustments:
80% Productivity for Druids and Mages
115% Productivity for Builders and Farmers
+2 Attacks / Year
-1 Spell Book
No Life Spells
All killed Peasants return as Skeletons
Special Units:
Skeleton : 1 Sword / 1 Shield (cost: 3)
Deadwalker : 4 Swords / 7 Shields (cost: 12)
NOTE: all races are allowed peasants : 2 Sword / 2 Shield (cost: 4)