Falcon's Eye - Game Help

Take Turn - Falcon's Eye is a turn-based game. Each turn is the equivalent of one month, while the entire day is a year (there are not necessarily 12 months a year). Each month, you will produce goods and incur various new expenses. You are required to immediately pay 25% of your total expenses; if you cannot afford this, your county may go through some turbulence. You will then be offered the opportunity to pay the remaining costs for your county. Each month, unpaid expenses cost you in interest added to your total remaining expenses, so it is highly recommended you pay immediately. However, by not paying, you are essentially taking out a loan. NOTE: You may automatically pay all maintenance costs each month through a Toggle Option in the Private Chambers menu.

Pay Maintenance - Should you not pay off all maintenance expenses during the Take Turn option, you may cover those expenses here. It is most useful if you do not have enough silver or food at the beginning of the turn but are able to acquire them before the turn is over.

Labor - Labor serves as the production capability for your county. At this menu, you may assign your workers to different occupations (more information is available on each when selected) to produce food, silver, weapons, stone blocks, or runes, or to conduct scientific research. When a worker is placed in an occupation, they start at a 5.0 skill level. (Except on your first turn in the game - all initial workers start at 7.0 skill) Each month, the skill level of all of your workers will rise, until they reach the maximum of 10.0. A 5.0 skill worker can only produce 1/2 of a 10.0 skill worker; when you fire a worker to place him/her in another occupation, that worker will start again at a 5.0 skill level, so it is in your best interests to keep people mostly in their own occupations. Your people also demand monthly wages, an expense you will have to deal with each turn. NOTE: You should never leave people unemployed - they still consume food, although they do not require wages.

Defense - The defense menu is where you train your military units for battle. To train a unit, you must supply a certain number of weapons, as listed in the menu. You may get information on the defense and offense capability of a unit by selecting the \03Unit Information option from the menu. If a unit has a special ability, you can get more information on his abilities in the Race Help for your race. NOTE: Military units require both food and silver to maintain, so be careful when buying a military. All units require the same amount of food, but silver is based on their strength.

City Improvements - As your county grows, you will want to build new improvements to strengthen your empire. Several of the buildings have prerequisites so that you will only be able to build them after you have built others. Each improvement consumes some acreage of your lands; as soon as construction is started, these lands "disappear" from your scores, as they cannot be captured by opponents. The only way to destroy an another player's improvement is through an Earthquake spell. Also, you can only build one improvement at a time, so pick carefully. Additionally, at this menu you can buy new lands. Your land serves as a location for people to live, so obtaining land is in your best interests, as it directly expands your population. NOTE: Buying improvements shrinks your available land supply for people to live on, so when building improvements, you may lose people if you do not buy new lands as well.

Mystic Circle - The Mystic Circle is where your Mages cast their spells. Most races can learn up to 3 spell books without any difficulties. You should choose these books wisely, as you cannot change later on. Some races' special benefits or disadvantages and building certain improvements can change the exact number of books your race may learn. Each spell cast requires a certain amount of runes, whether successful or not. In addition, some spells are much easier to cast than others. The number of Mages per acre of land in your county (as of the end of the last month) is the main factor in determining whether a spell is successful or not; the larger the ratio, the more effective casting for your county. In spells against opponents, their ratio also determines the amount of success your Mages will have. NOTE: Each time a spell is cast, the cost to cast it again in the same year triples as accessing those same powers becomes more difficult, except for the Wizards' Eye whose cost is constant. Therefore, you should consider carefully who you wish to cast spells upon.

Commerce - The commerce menu is an area from which you can trade goods with other players. Through trade, you can make deals to get things you need or just send out assistance to other counties. You can also buy and sell on a common market, where your merchants will try to find the best available price out there. If no other player has goods for sale, you always have the option of buying from a general market, but the price may be very high. NOTE: If you have alot of excess of any good, you may wish to attempt to sell it on the market. However, once your goods have been placed for sale, you cannot recover them, so it might help to advertise that things are for sale in messages to other players. NOTE: When trading military forces, the quality of those forces drops to 50% of their initial value. Also, while food, weapons, and runes are in private trade deals, they tend to slowly decay with time. Should a trade deal not be answered within 72 hours of the time you sent it, it will be returned to you, unable to complete its mission.

Foreign Affairs - Maintain relations with other counties is vital to building a strong empire. Through the use of military and economic alliances, you can strengthen the long-term prosperity of both you and your partner's counties.

Communications - This menu allows you to talk with other players about anything you would like. We ask that, because this game has all sorts of players and messages can be sent to other BBSes, you keep foul language out of the game at all times. Beyond that, enjoy communicating!

War Room - The war room is the center from which you conduct your attacks. You have several options of what to target, and you may attack any county whom you have declared war on. NOTE: Each time an attack is made, the forces return with a lower quality rating than when sent. This means that it is better not to send a too large excess of forces in attacks, as you only will hurt the quality of your military.

Council Room - The Council Room is a central area from which you can monitor all aspects of your county. You can get information on your agricultural and budget situations to see where your expenses are distributed. Also, you can learn how productive your people are and get a general status of your county. It is recommended you visit here often to make sure everything in your county is functioning properly.

International Room - This is the menu from which you can interact with all the other BBSes (nations) in the game. The Magic and Trade menus will function just as from the main menu. The War and Message menus have additional options which are self explanatory. NOTE: At the magic menu, you will not be able to cast spells affecting only yourself from this menu, so the number of spells available here will be lower than those at the regular Mystic Circle menu.

Presidential Court - Having been elected President for your nation, you have additional abilities and responsibilities on your BBS. You are in charge of setting relations standards with other nations.

Technology - The technology menu allows you to change the concentrations of your scientists. Initially, they work solely on decreasing maintenance costs for the county. Here, you are allowed to change their work to specialize in any of the many areas available.

Private Chambers - This is the miscellaneous menu, where you can set different preferences for the game and view news and scores. In InterBBS games, you also can vote for your nation's President here.