Franchise Football Draft Help
The Draft:
The Draft is the one of the most important parts of any teams existence. The players you draft will be the building blocks from which you will make your Franchise. In the Unregistered
version it is even more important, because there is no way to release players OR get new ones.
If you have played Franchise Basketball, you'll find that the draft is slightly different than Franchise Football. In
FFBL, you draft good athletes rather than position players. For instance, in FFBL, you are looking for players with high stats rather than players that play a certain position. This is because you may exchange player positions and squads later (after you have drafted your team). This is not true in Franchise Basketball.
The draft progresses in a series or rounds. Each round you will be able to pick a specific number of players. First you will
select your offensive squad (a total of 20 players). Following that
you may choose a defensive squad (another 20 players). Keep in mind that you may exchange offensive and defensive players at a later time. Therefore it may be beneficial to select offensive players in the defensive draft and vise versa.
One note, the draft is one of the few places where your salary cap limitations are not taken into consideration. Therefore, you may draft players that exceed your salary cap limit. There will,
however, be no room for improvement, until you release a sufficient number of players.
Skill:
The higher the skill number, the better a player is at that attribute. This also applies to injury, stamina, and penalty. The higher the number, the less likely a player will be injured, fatigued, or get called for penalties.
In football, players statistics often rely on other players skills as well. Most successful professional teams have several key stars on their team. If you find that your superstar quarterback is not
performing up to speed, it could well be because his receivers, running backs, and the rest of the offense are not that skilled.
Abbreviations:
NUM:
This is the player number. It is the way you reference a player, either to view, or draft.
NAME:
This is the players last name. Some people sound like better football players, but don't let a name fool you. It's all in the skills.
OF: This is the offensive skill of a player. A player's offensive skill represents his ability to play on the offensive squad. An offensive player does not need a high defensive number (he will
never play defense). The offensive skill, however, figures in to just about everything an offensive player does. For example, a Wide Receiver has a dexterity of 16 (that's a great score), but if
his offensive skill is low, he will be penalized because his offensive talents (understanding of the offensive setups, etc.) is poor.
DE: A players defensive rating is similar to their offensive rating, but for defense (please see OF above).
TH: This rates a players ability to throw the ball (excellent for quarterbacks).
RN: This represents a players running skill, good for Running Backs and for Wide Receivers.
DX: Dexterity is a measure of a players all around agility. This score is important for many positions, especially Wide Receivers.
KI: A players kick score is really only used for place kickers and punters. The higher the score, the more accurate and strong a kicker is.
BL: Blocking is an important attribute for several positions, most of which are on the offensive side. Offensive Linemen, Tight Ends, and Running Backs all block for the running game. The better a players blocking skill, the bigger the holes, and the more yardage that can be picked up. It is important to note that a running backs skill is only one element for a successful running game, your offensive line in also very important.
TA: The tackle attribute is important to defensive players. After all they are the ones who must tackle the Wide Receivers and Running Backs.
PN, ST, IN: Penalty, Stamina, and Injury have no "direct" effect on the yardage gained, or the success of individual plays, but they are each an important gauge in the play of the game. Players with low penalty ratings are often flagged for penalties, causing their team to lose yardage. Stamina determines how easily a player becomes fatigued, and must then leave the game. Finally, Injury is a measure of how prone a player is to injuries and missed games. The lower the score, the more likely a player is to be injured, and the more severe the injury will be.
Franchise Football (C)1996 SnellaSoft